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7 Wonders Duel
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Purchase options and add-ons
Brand | Repos Production |
Material | Paper |
Theme | Strategy |
Genre | entertainment |
Number of Players | 2 |
About this item
- STRATEGY GAME: Experience an intense two-player struggle for supremacy in the ancient world! Challenge your opponent and bring your civilization to victory with Prestigious Buildings, Military Supremacy or Scientific Supremacy.
- TAKE CONTROL OF YOUR CIVILIZATION: Decide to invest in science, military or prestige. Will your city achieve greatness, or will your opponent prevent you from completing all your Wonders?
- VICTORY CAN BE ACHIEVE IN THREE WAYS: Invade your opponent’s capital, achieve a monopoly on scientific advancement, or craft the city that will earn the most victory points in the end. But be warned: only seven of the eight Wonders in play can be built.
- FAST & FUN GAME FOR TWO PLAYERS: Average 30 minutes of gameplay for 2 players. The perfect gift to add to game night with kids aged 10 and up!
- REPLAY FOR NEW FUN GAMEPLAY: 7 Wonders offers quick gameplays which keep players engaged. Looking for new adventures? Try our other Expansions New Editions (Note: All our Expansions - Cities, Leaders and Armada - require the 7 Wonders Base Game to play).
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Product information
Product Dimensions | 2 x 8 x 8 inches |
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Item Weight | 1.1 pounds |
Country of Origin | China |
ASIN | B014DMSTXK |
Item model number | SEV07 |
Manufacturer recommended age | 10 - 15 years |
Best Sellers Rank | #8,201 in Toys & Games (See Top 100 in Toys & Games) #239 in Board Games (Toys & Games) |
Customer Reviews |
4.8 out of 5 stars |
Is Discontinued By Manufacturer | No |
Release date | November 15, 2015 |
Language | French |
Manufacturer | Asmodee |
Warranty & Support
Feedback
Product Description
One of the most celebrated games in the world can now be experienced in a two-player arena.7 Wonders Duel takes the game play and excitement of the original and adapts it for one-on-one battles. Take control of your civilization and decide to invest in science, military or prestige. Two New ways to win will keep you on your toes and watching every move your opponent makes. If you fail to build defenses your capital city may be destroyed, but ignore technology and your people may be left in the dark ages. It's a constant tug of war.7 Wonders Duel is an exciting New way to play the game that took the world by storm. Great for both fans of the original and those New to the hobby.
From the brand
From the manufacturer
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Experience an intense struggle for supremacy in the Ancient world! |
Choose the Wonders you aim to build and guide your city through three Ages of drafting cards from cunningly shaped tableaus. |
Victory can be achieved in three ways:
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But be warned: only seven of the eight Wonders in play can be built. Will your city achieve greatness, or will your opponent prevent you from completing all your Wonders? |
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In 7 Wonders Duel, each player leads a civilization and over the course of 3 Ages, constructs buildings and wonders. |
Each Age card represents a Building which will help the player to strengthen their army, make scientific discoveries, and develop their city. |
There are three ways to win: Military, Scientific or Civilian supremacy. |
Designed by Antoine Bauza and Bruno Cathala, 7 Wonders: Duel adapts the game play and excitement of 7 Wonders for one-on-one battles. |
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7 Wonders Duel Base Game | 7 Wonders Duel Agora Expansion | 7 Wonders New Edition Base Game | 7 Wonders Cities Expansion | 7 Wonders Leaders Expansion | 7 Wonders Armada Expansion | |
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Customer Reviews |
4.8 out of 5 stars
8,615
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4.8 out of 5 stars
491
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4.8 out of 5 stars
2,716
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4.8 out of 5 stars
215
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4.6 out of 5 stars
181
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4.7 out of 5 stars
116
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Number of Players | 2 | 2 | 3-7 | 3-7 | 3-7 | 3-7 |
Average Playtime | 30 minutes | 30 minutes | 30 minutes | 30 minutes | 30 minutes | 30 minutes |
Recommended Player Age | 10 and up | 10 and up | 10 and up | 10 and up | 10 and up | 10 and up |
Type of Game | Standalone | Expansion for 7 Wonders Duel | Standalone | Expansion for 7 Wonders New Edition | Expansion for 7 Wonders New Edition | Expansion for 7 Wonders New Edition |
Game Objectives and Theme | Bring your Civilization to Victory | Bring your Civilization to Victory with Political Supremacy | Bring your Civilization to Victory | Bring your Civilization to Victory with New Interactions | Bring your Civilization to Victory with New Exceptional People | Bring your Civilization to Victory through Conquest of the Seas |
Strategy Game | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Adventure Game | ✓ | ✓ | ✓ | ✓ | ||
Civilization Game | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Expansion Option | ✓ | is an expansion | ✓ | is an expansion | is an expansion | is an expansion |
New Edition | ✓ | ✓ | ✓ | ✓ |
What's in the box
Product guides and documents
Videos
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HONEST game review of 7 Wonders Duel
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Absolutely! Love the 7 wonders Duel game.
Christina wolf
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the versatility, value, and mechanics of the tabletop game. They mention that it's a great two-player implementation of 7 Wonders, with multiple strategies and paths to victory. They also appreciate the ease of use, quality, and difficulty level. Overall, they say it'll make a good addition to your collection and is a fun and addictive game.
AI-generated from the text of customer reviews
Customers find the quality of the tabletop game to be good. They mention that it's an addictive, well-thought-out game, and fun to try different strategies. They also appreciate the fast, fulfilling gameplay, and satisfying experience. Overall, customers recommend the game for two.
"..."Most Victory points" win, but they are immediate and satisfying when they do...." Read more
"...This provides a substantial amount of replay value between games, as within each phase of each game you are constantly having to rethink which..." Read more
"...3 modes of winning and other random factors make each game unique and joyful. I would definitely recommend this one to friends or couples to play m." Read more
"...It's a game that encourages thinking and planning, offering a satisfying experience for those who appreciate a well-thought-out strategy...." Read more
Customers find the game fairly easy to learn and pick up the rules. They say it's very quick to play and easy to remember and play. They also say the rules are simple and clearly written for beginners to understand.
"...Duel benefits greatly from the two-player only design. It plays relatively quickly (35 min) but packs a lot of interesting decisions without being..." Read more
"...Building an ancient Greek city is such a cool idea.- It is fast. We are parents...." Read more
"...It’s super straightforward and clearly written for beginners to understand. I don’t have to go back and refer to anything while playing...." Read more
"...roadmap, clearly indicating their possibilities, which simplifies the gameplay significantly once you're past the initial learning phase...." Read more
Customers find the tabletop game versatile. They say it's a perfect two player game, with elements of 7 Wonders but specifically made for two players. They also say it works well for two people, is well designed, and balanced for two. Customers also say the game is great for the family and a good way to spend time together.
"...Simply stated it works very well, Duel is a great game and is highly competitive, and you’ll find familiar iconography and cards/theme from the..." Read more
"This game is very well designed and balanced for 2 players as for the few games I played with it, it felt tense and a very tight pull on the balance..." Read more
"...to Catan - obviously it has different objectives but it works really well for two people and I just absolutely love it and highly recommend..." Read more
"This is a great two player game! The learning curve is quite steep— once that’s over, it’s a blast...." Read more
Customers find the mechanics of the tabletop game to be great for strategy. They mention that there are multiple strategies and paths to victory, and the game has a good strategy element without becoming boring. They also say the game is incredibly helpful with its game-altering mechanics, and that it packs a lot of interesting decisions without being too brain-burning. Overall, customers say the mechanic is well-balanced and allows them to think and strategize.
"...It plays relatively quickly (35 min) but packs a lot of interesting decisions without being too brain-burning (i.e. Five Tribes)...." Read more
"...and are incredibly helpful with their game-altering mechanics, but they are not inherently overpowering...." Read more
"...The cards essentially function as a roadmap, clearly indicating their possibilities, which simplifies the gameplay significantly once you're past..." Read more
"Nice game, well developed strategy" Read more
Customers find the difficulty level of the tabletop game to be easy. They say it introduces new ways to win, and has nail-biting moments. They also appreciate the variety in the game play, saying it doesn't get boring over time. Customers also say the game mechanics are interesting, and the variety of end game scenarios makes for variability in game play. Overall, they say the product has enough nuance to keep things interesting even after many games.
"...It is inherently random. Each game is set up in a Tri-Peaks style pyramid, meaning each game is unique...." Read more
"...I don’t have to go back and refer to anything while playing. 3 modes of winning and other random factors make each game unique and joyful...." Read more
"...a great option for a date night board game, adding a fun, competitive twist to the evening...." Read more
"...Simply stated it works very well, Duel is a great game and is highly competitive, and you’ll find familiar iconography and cards/theme from the..." Read more
Customers like the gameplay of the tabletop game. They say it's different from the regular 7 Wonders game while still having enough similarities to the original. They also appreciate the end game scenarios, which make for variability in game play and overall experience. Customers also mention that the game has great game mechanics, but are a bit more technical than the real thing. Overall, they say the game is a good 1 vs 1 board game with great game play.
"...REPLAYABILITY: Above average. Each game feels different since not all components are in play every time, and the card matrix helps randomize..." Read more
"...The game play feels very similar, you play in 3 ages you still build military and collect resources cards and the green sciences cards too...." Read more
"...It retains all of the elegance of the original, while adding some new mechanics to balance the game for two players and add some interesting..." Read more
"...Every game is different, plenty of replayability. A great gift for couples too - highly recommend!" Read more
Customers find the appearance of the tabletop game to be great, with beautiful cards and boards. They also appreciate the box insert, which is designed well to organize game components. Customers also mention that the graphics are good and the theme is great.
"...PositivesThe 7 Wonders universe has always had great artwork and gameplay, and Duel meets all that...." Read more
"...- The titular Wonders are very well done, in both their art and their mechanics...." Read more
"The game is fairly easy to learn. The artwork is beautiful. My girlfriend and I have so much fun playing it...." Read more
"This game is very well designed and balanced for 2 players as for the few games I played with it, it felt tense and a very tight pull on the balance..." Read more
Customers like the value of the tabletop game. They say it has excellent replay value, and is fun for the price. Customers also mention that the game is repayable and an easy sell.
"...The Wonders in Duel are satisfyingly expensive, and several of them have a "take an extra turn" mechanic that can be used strategically to..." Read more
"...Best value for money." Read more
"Tgis game has a remarkable balance between speedy play and high replays value...." Read more
"...is very good and the information on each card makes it easy to keep track of costs etc...." Read more
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Top reviews
Top reviews from the United States
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Positives
The 7 Wonders universe has always had great artwork and gameplay, and Duel meets all that. However, Duel takes a significantly different approach to how cards are built throughout the game. The main 7 Wonders game and all its expansions were based on a hand of cards passing around the circle, and then card-drafting your civilization from that. Duel takes a different approach of laying the cards out in different combinations of face up and face down pyramid shapes, with cards overlaid on top of others. This ensures that both players can see some of the cards that will be available in future turns, though not the face down ones. On your turn, you might hesitate to build a Stone Quarry (even though you really need stone!) because doing so would open up a key card or cards for your opponent. These back-and-forth risk/reward decisions that players will make would be interesting enough on their own, but Duel also adds a twist to three more mechanics: military victory, science victory, and Wonders.
Military Victory. In Duel, at the start of a game players will start with a neutral position on a two-way "tug of war" style military chart. As military strength is built up, the military token will swing back and forth between the two players. If one player is not careful to keep the other's military in check, they can easily be overrun and lose immediately when their opponent's army reaches their capitol city. In the original 7 Wonders, one could often ignore military power entirely and still win. In Duel, if your opponent decides to go for a military win and you ignore it, you will most likely lose. This adds a much appreciated tension to the game and makes the "Duel" moniker very applicable.
Science Victory. Another way for an immediate victory in Duel is to build six unique Science symbols. This is harder than it sounds, since your opponent will be doing everything he can to ensure that you don't. However, since being "too" defensive is equally as poor of a strategy, they'll have to allow you to get close, but not too close. With equally skilled players, these Science and Military victories won't happen as often as the typical "Most Victory points" win, but they are immediate and satisfying when they do.
Wonders. Each player will start with 4 Wonders available to build, and only 7 can be built during the game. The Wonders in Duel are satisfyingly expensive, and several of them have a "take an extra turn" mechanic that can be used strategically to bury a card that your opponent especially wants, and then snatch the next card underneath it before your opponent has a chance to take their turn. This enhances the tension of the back-and-forth card taking because you're never sure when your opponent is going to use it to take two turns at once.
Negatives
In the ten games that we've played, everything seems near-perfectly balanced. Everything, that is, except one specific Progress token which led to a runaway victory when paired with a specific Guild card. In fairness, we were both new to the game at the time, so I didn't have a game plan to combat it. It may have just been a random "perfect storm". Since then, we've been able to mitigate that from happening.
Other than that minor quibble, I don't really have anything else negative to say.
Final Thoughts
Duel benefits greatly from the two-player only design. It plays relatively quickly (35 min) but packs a lot of interesting decisions without being too brain-burning (i.e. Five Tribes). After ten plays, you start to appreciate even more the tightness of design. The interplay between the Military/Science/Victory Point strategies keeps you on your toes and ensures that you can't just fall into the same game plan every time.
We're huge 7 Wonders fans in our group, and happy to say that this game would stand up even without the 7 Wonders name. It's easily our favorite "two player only" game that we own. I wouldn't be surprised to see this game get a flood of expansions as well; it's that good.
Quick note on the components: the cards are reduced in size quite a bit from the original game, mostly because of necessity, but that makes it also easy to transport.
Note: full review of this game, including gameplay descriptions, more bad puns, and a lot more pictures available at playbegins.com
Reviewed in the United States on November 28, 2015
Positives
The 7 Wonders universe has always had great artwork and gameplay, and Duel meets all that. However, Duel takes a significantly different approach to how cards are built throughout the game. The main 7 Wonders game and all its expansions were based on a hand of cards passing around the circle, and then card-drafting your civilization from that. Duel takes a different approach of laying the cards out in different combinations of face up and face down pyramid shapes, with cards overlaid on top of others. This ensures that both players can see some of the cards that will be available in future turns, though not the face down ones. On your turn, you might hesitate to build a Stone Quarry (even though you really need stone!) because doing so would open up a key card or cards for your opponent. These back-and-forth risk/reward decisions that players will make would be interesting enough on their own, but Duel also adds a twist to three more mechanics: military victory, science victory, and Wonders.
Military Victory. In Duel, at the start of a game players will start with a neutral position on a two-way "tug of war" style military chart. As military strength is built up, the military token will swing back and forth between the two players. If one player is not careful to keep the other's military in check, they can easily be overrun and lose immediately when their opponent's army reaches their capitol city. In the original 7 Wonders, one could often ignore military power entirely and still win. In Duel, if your opponent decides to go for a military win and you ignore it, you will most likely lose. This adds a much appreciated tension to the game and makes the "Duel" moniker very applicable.
Science Victory. Another way for an immediate victory in Duel is to build six unique Science symbols. This is harder than it sounds, since your opponent will be doing everything he can to ensure that you don't. However, since being "too" defensive is equally as poor of a strategy, they'll have to allow you to get close, but not too close. With equally skilled players, these Science and Military victories won't happen as often as the typical "Most Victory points" win, but they are immediate and satisfying when they do.
Wonders. Each player will start with 4 Wonders available to build, and only 7 can be built during the game. The Wonders in Duel are satisfyingly expensive, and several of them have a "take an extra turn" mechanic that can be used strategically to bury a card that your opponent especially wants, and then snatch the next card underneath it before your opponent has a chance to take their turn. This enhances the tension of the back-and-forth card taking because you're never sure when your opponent is going to use it to take two turns at once.
Negatives
In the ten games that we've played, everything seems near-perfectly balanced. Everything, that is, except one specific Progress token which led to a runaway victory when paired with a specific Guild card. In fairness, we were both new to the game at the time, so I didn't have a game plan to combat it. It may have just been a random "perfect storm". Since then, we've been able to mitigate that from happening.
Other than that minor quibble, I don't really have anything else negative to say.
Final Thoughts
Duel benefits greatly from the two-player only design. It plays relatively quickly (35 min) but packs a lot of interesting decisions without being too brain-burning (i.e. Five Tribes). After ten plays, you start to appreciate even more the tightness of design. The interplay between the Military/Science/Victory Point strategies keeps you on your toes and ensures that you can't just fall into the same game plan every time.
We're huge 7 Wonders fans in our group, and happy to say that this game would stand up even without the 7 Wonders name. It's easily our favorite "two player only" game that we own. I wouldn't be surprised to see this game get a flood of expansions as well; it's that good.
Quick note on the components: the cards are reduced in size quite a bit from the original game, mostly because of necessity, but that makes it also easy to transport.
Note: full review of this game, including gameplay descriptions, more bad puns, and a lot more pictures available at playbegins.com
This is the best 2-player game I have ever played, bar none.
To start, know that I have never played 7 Wonders (the original game), so I can't compare it to that. We also are extremely late in picking this up due to owning Splendor, Among the Stars, and Roll for the Galaxy (as well as many others), each of which has 2-player engine building style gameplay, similar to 7 Wonders Duel [7WD].
Despite that basic similarity, however, 7WD has several features that simply places it on the top, where it will stay for quite some time.
- It has multiple unique win conditions. This is so important in a 2-player game, I almost refuse to play any 2-player game where this is not a feature; at least give us multiple paths to the same victory condition! Knowing you will lose starting on turn three is no fun whatsoever. In 7WD, you can win by points, by conquering your opponent, or by gaining enough variety in the sciences. The latter two still count as a victory even if you have zero points. So it is entirely possible to be winning the whole game, then have your spouse swoop in for a victory on the last phase! This makes every game tense and enjoyable for both parties; you are never out of the fight...
- It is an engine building game at heart. Engine building games are great for 2-spouse games because it allows you to win without stomping the other one into the ground. Humans are competitive; we tend to stay mad at the opponent for a while after a loss! So, having an engine building game where it is more "your city versus theirs" is nice. For whatever reason, psychologically the loser feels less angst towards the winner about the loss, probably because the loser knows the losing city wasn't built properly!
- It is inherently random. Each game is set up in a Tri-Peaks style pyramid, meaning each game is unique. On top of that, you only see the faces and abilities of about 50% of the cards; the rest are face down. This provides a substantial amount of replay value between games, as within each phase of each game you are constantly having to rethink which victory you are pursing and how. The facedown cards do not always fall in line with your first thought!
- It is thematic. Building an ancient Greek city is such a cool idea.
- It is fast. We are parents. As much as we love sitting around playing five hour adventure romps on cold nights, a 30 minute game is much more reasonable. Plus, 2-player games are just better when they are shorter: finish it up, move on to the next round, give the loser a chance for redemption - or time to grab a beer...
- The titular Wonders are very well done, in both their art and their mechanics. They provide a race mechanic (8 are dealt, but there can only be 7 on the board!) and are incredibly helpful with their game-altering mechanics, but they are not inherently overpowering. I have still won games where my wife dropped all four of hers on the board in one fell swoop. Again, that's rare, but it's yet another example of how you aren't out of the fight until its over!
7WD has set the bar for 2-player game enjoyment. It isn't the most complex, it isn't the prettiest (but its close!), and it is certainly only one genre: engine building. But it understands what a 2-player game needs and delivers on all fronts. Hopefully, other genre's of 2-player games will learn from 7WD's success.
What I particularly enjoyed was the strategic depth the game offers, allowing for a genuinely competitive setup without a significant reliance on luck. Building wonders adds a fun dimension, giving a sense of accomplishment as the game progresses. It's a game that encourages thinking and planning, offering a satisfying experience for those who appreciate a well-thought-out strategy. Moreover, it serves as a great option for a date night board game, adding a fun, competitive twist to the evening. You just might need to wake up your partner if they fall aslep while you drone on through the rules.
Top reviews from other countries
The game mechanics are as elegant as a toga on a Roman senator, offering a delightful challenge. Each decision feels like a strategic masterpiece, and the tension builds like a gladiator showdown in the Colosseum.
Now, onto the real duel – with my wallet. The price tag is a bit steep, like trying to buy a chariot with modern currency. It prompted a momentary wallet wince, but let me tell you, the gameplay is worth every coin sacrificed. It's an investment in hours of strategic joy, a purchase that turns into priceless board game memories.
In conclusion, 7 Wonders Duel is a 4-star triumph, with the only drawback being the expensive entry ticket. If you're ready to splurge a bit for a tabletop experience that rivals epic tales, this game is a journey back in time that your inner strategist will thank you for! 🎲💰🏛️
Malgré quelques défauts mineurs, 7 Wonders Duel demeure un choix incontournable pour les passionnés de jeux de stratégie à deux, offrant des heures d’excitation palpitante. 🔥 Préparez-vous à affronter le défi et à découvrir qui s’imposera en maître sur cette toile de l’histoire ! 🚀
Reviewed in Belgium on January 25, 2024